This volume contains papers presented at The 2013 International Conference on Computer Graphics & Virtual Reality (CGVR’13). Their inclusion in this publication does not necessarily constitute endorsements by editors or by the publisher.
Additional Info
  • Publisher: Laxmi Publications
  • Language: English
  • ISBN : 978-93-84872-01-4
  • Chapter 1

    BodySpeech: A configurable facial and gesture animation system for speaking avatars Price 2.99  |  2.99 Rewards Points

    Speaking avatars are present in many Human Computer Interaction (HCI) applications. Their importance lies in communicative goals which entail interaction within other avatars in virtual worlds or in marketing where they have become useful in customer push strategies.
     

  • Chapter 2

    Animating TTS Messages in Android using OpenSource Tools Price 2.99  |  2.99 Rewards Points

    We describe in this paper how to use open-source resources to design and implement an Android application that ren-ders a three-dimensional model of a human head to animate the lip movements of human speech from input text.
     

  • Chapter 3

    A Pipeline From COLLADA to WebGL for Skeletal Animation Price 2.99  |  2.99 Rewards Points

    Effective use of HTML5's canvas and its access to WebGL for rendering 3D content requires knowledge of how to import externally developed 3D content.
     

  • Chapter 4

    Plasma Visualization in Parallel using Particle Systems on Graphical Processing Units Price 2.99  |  2.99 Rewards Points

    Visualising and simulating charged plasma systems present additional challenges to conventional particle methods. Plasmas exhibit multi scale phenomena that often prevent the use of standard localisation approximations.
     

  • Chapter 5

    The Component Entity System for Virtual Environments Price 2.99  |  2.99 Rewards Points

    This paper reviews a novel design pattern, named Component Entity System (CES), which has become popular for developing commercial and independent games. While the CES pattern is popular within game development communities, it has yet to be formally introduced to the virtual reality academic field.
     

  • Chapter 6

    Data Structures Learning – A Visually Assisted Approach Price 2.99  |  2.99 Rewards Points

    Visual aids and multimedia contribute positively to the pedagogical value of in-class and eLearning education. In this paper, we experiment with a visualization tool to gauge its effect on the test scores and, by implication, the understanding levels within Data Structures course offered at Junior level for Computer Science students.
     

  • Chapter 7

    Generation and Rendering of Fractal Terrains on Approximated Spherical Surfaces Price 2.99  |  2.99 Rewards Points

    Terrain modelling and rendering is an important aspect of modern computer games, computer generated scene rendering in movies and is also used in scientific simulations and geographic modelling.
     

  • Chapter 8

    Facial Expression Recognition Using Adaptive Template Price 2.99  |  2.99 Rewards Points

    In this paper, we presented a classification method of facial expressions displayed in images or video sequences using adaptive template. In our approach, we trained the seven basic expressions templates known as “Happiness”, “Anger”, “Disgust”, “Fear”, “Surprise”, “Sadness” and “Neutral”.
     

  • Chapter 9

    Camera Tracking for Implementation of Augmented Reality Price 2.99  |  2.99 Rewards Points

    Augmented reality is the field that provides users with more information by registering virtual objects in realistic images acquired from the camera. In this paper, an augmented reality system was implemented using the SIFT algorithm on behalf of marker recognition.
     

About the Author

[email protected] Phone: 617-989-4142 Campus Address: 145 Dobbs Hall view complete profile

Professor of Computer Science view complete profile

Ashu M. G. Solo is an independent interdisciplinary researcher and developer, electrical engineer, computer engineer, intelligent systems engineer, political and public policy engineer, mathematician, political writer, public policy analyst, political operative, entrepreneur, former infantry platoon commander understudy, and progressive activist. Solo has over 500 research and political commentary publications. view complete profile

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