This book has been written in accordance with the course syllabi of DOEACC society. Each chapter has been embedded with the screen shots to make you feel what the screen look like. While running the application. Each chapter is enriched with examples which can be attempted to supplement the reading. At the end of each chapter, there is a thorough revision of the text read. Not to mention of the questions provided in the beginning, both in the form of objective and subjective. The book also contains Sample papers based on the samples provided by DOEACC society. These would help you in preparing for the exams.
Additional Info
  • Publisher: Laxmi Publications
  • Language: English
  • ISBN : 978-93-80298-90-0
  • Chapter 1

    Introduction to Programming Price 2.99  |  2.99 Rewards Points

    1.1 THE BASIC MODEL OF COMPUTATION A good programmer is an asset to the company. But, nobody is born to write programs. A good programmer is not born but is developed by his own actions. These actions make him a good programmer.
  • Chapter 2

    Algorithms for Problem Solving Price 2.99  |  2.99 Rewards Points

  • Chapter 3

    Introduction to ‘C’ Language Price 2.99  |  2.99 Rewards Points

    3.1 CHARACTER SET Characters play a central role in C language. When we write a program, we express C source files astext lines containing characters from the source character set. When a program executes in the target environment, it uses characters from the target character set.
  • Chapter 4

    Conditional Statements and Loops Price 2.99  |  2.99 Rewards Points

    4.1 DECISION MAKING WITHIN A PROGRAM It is an instruction to the computer to perform a specific operation. It may be a declaration, an input- output action, arithmetic and logical operation, assignments or it may be a control statement.
  • Chapter 5

    Arrays Price 2.99  |  2.99 Rewards Points

    5.1 INTRODUCTION TO ARRAYS The C language provides some widely used compound or derived data types together with mechanisms which allow the programmer to define variables of these types and access the data stored within them.
  • Chapter 6

    Functions Price 2.99  |  2.99 Rewards Points

    6.1 TOP-DOWN APPROACH OF PROBLEM SOLVING Top-down design is a strategy in which the solution to a huge computation problem is developed from a vague outline to a precisely defind algorithm.
  • Chapter 7

    Storage Classes Price 2.99  |  2.99 Rewards Points

    7.1 SCOPE AND EXTENT The scope of a variable refers to the extent to which different parts of a program have access to the variable - in other words, where the variable is visible.
  • Chapter 8

    Structures and Unions Price 2.99  |  2.99 Rewards Points

    8.1 STRUCTURE VARIABLES It is often convenient to think of several pieces of information as being logically related. For example,if we want to generate a mailing address list of MMEC Company then following information is required to maintain the list in computer or input is required for mailing address program:
  • Chapter 9

    Pointers Price 2.99  |  2.99 Rewards Points

    9.1 ADDRESS OPERATORS Pointers form the heart and soul of C and give the programmer the power to deal with the machine architecture. Unfortunately, beginners find it difficult to get a strong foothold in pointers.
  • Chapter 10

    Self Referential Structures and Linked Lists Price 2.99  |  2.99 Rewards Points

    10.1 CREATION OF A SINGLY CONNECTED LINKED LIST In this chapter we will discuss application of user defined data types and dynamic memory allocation property of C. As a case study we have considered the simple Linked List
  • Chapter 11

    File Processing Price 2.99  |  2.99 Rewards Points

    11.1 CONCEPT OF FILES Many applications of computers particularly in business environments require the storage and processing of large amount of data. Typically there is a large amount of data to store in memory at a time, so the data is stored externally. The earliest computers had used punched cards and magnetic tapes for storage of data.

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